Zelcore
Z
Zelcore TeamMulti-Asset Crypto Wallet & Web3 Ecosystem

Beyond Art: Utility, Gaming, and RWAs

8 min read
Beyond Art: Utility, Gaming, and RWAs

In early 2022, people were paying six figures for pixelated JPEGs and treating it like a new asset class. By 2026, the entire NFT market has contracted sharply — recent 30-day sales hover around $300 million, and 2025 annualized trading volume came in at roughly $5.5 billion, a fraction of the peak. The speculative wave is over.

What's left is more interesting than what got hyped. A small fraction of NFT use cases — memberships, game items, tokenized real-world assets, identity credentials, domain names — actually solve problems a regular database cannot. This article surveys those categories honestly, including where the technology still makes things worse rather than better.

This is a neutral survey of mechanics, not investment advice.

The market reset: from 2021 mania to 2026 utility-first

The broad picture is unambiguous even if specific monthly peaks are debated across trackers. 2025 annualized NFT trade volume landed around $5.5 billion, and recent 30-day sales have been on the order of $300 million — a small fraction of what the market printed at its 2021-2022 height. The market is also K-shaped: a handful of categories and collections still matter, while most others have faded.

Art NFTs in particular — the category that defined the mania — have contracted the most. Reports from NFT analytics firms describe a collapse from multi-billion-dollar annual volumes to a small fraction of that today, with average sale prices falling well below their 2021 highs.

The useful way to frame this: most of what got minted during the bubble was speculation on speculation. The remainder — where a unique on-chain record genuinely solves a problem — is what this article is about.

Membership and access

The strongest surviving NFT use case is treating the token as a cryptographic key. Holding it grants access to something: a members-only channel, a physical good, an event, a future drop. The token is portable, verifiable by anyone, and harder for the issuer to revoke than a traditional account.

Louis Vuitton's VIA Treasure Trunk, launched in June 2023, is a maximalist example. Reported at roughly €39,000 (about $41,000) per piece and limited to a small number of buyers, the token is designed to be non-transferable and comes paired with a physical trunk. Holders can later unlock phygital LV drops reserved for members.

At the opposite end are POAPs — Proof of Attendance Protocol badges that conferences and meetups hand out for free. No resale market, no money involved; just a verifiable "I was there."

Not every experiment worked. Starbucks closed its Odyssey loyalty program in 2024. The honest lesson: if a single issuer already controls the rewards, the merchandise, and the app, blockchain doesn't add much. You need portability and censorship resistance for the trust properties to matter.

The pattern that works: access a holder can prove without calling the brand, and which the brand cannot quietly delete from a server.

Gaming: from play-to-earn to play-and-own

Axie Infinity was the poster child of the 2021 play-to-earn boom. Its in-game SLP token crashed over 99% from its peak in early 2022 amid the broader NFT rout, and the governance token AXS has followed a similar long decline from its late-2021 highs.

The problem wasn't execution, it was structure. Play-to-earn rewards depended on continuous inflows of new players buying in to fund payouts to existing ones. That's Ponzi-shaped regardless of anyone's intent. When new-player growth slowed, the token economy collapsed in sequence.

The current thinking is "play-and-own." The game is designed to be fun first. In-game items — swords, skins, characters — are NFTs the player genuinely owns: they can sell them, lend them, and in some ecosystems use them across multiple titles. The design question shifts from "how do we pay players to log in?" to "what does genuine ownership of a digital item actually add to the experience?"

The honest limit: most in-game ownership is contingent on the studio keeping servers running. If the developer shuts the game down, you still own a token, but it points at dead metadata on a dead server. Think carefully about what the token actually points at before assuming the NFT layer protects you from studio risk.

Real-world assets (RWAs)

A tokenized real-world asset is an on-chain token backed by a claim on something off-chain: a share in a US Treasury bill, a slice of private credit, a fractional interest in a building, an ounce of gold in a vault.

The growth is real. On-chain RWAs (excluding stablecoins) grew from about $7.9 billion in 2024 to roughly $29 billion by Q1 2026 — close to 4x in a year. Tokenized Treasuries, private credit, commodities, corporate bonds, non-US government debt, and institutional alternative funds have each passed the $1 billion mark, with Treasuries one of the largest categories.

The mechanics are straightforward. An issuer holds the real asset under a custody or trust arrangement, then mints tokens that represent pro-rata claims against it. On-chain holders can transfer those tokens, use them as DeFi collateral, or hold them 24/7 — without waiting for a bank to open. In that sense, stablecoins — the original tokenized real-world asset — were the proof of concept: a token redeemable for a dollar held somewhere.

The honest caveats are important. A token is only as trustworthy as the legal structure behind it. If the custodian fails, goes bankrupt, or freezes redemptions, the on-chain record doesn't help you recover the underlying asset. Most tokenized RWAs are also permissioned — KYC-gated, restricted to qualified investors in specific jurisdictions — so they're not the open, anyone-can-participate model people associate with DeFi.

You'll see projections like McKinsey's "$2 trillion tokenized by 2030." Treat those as estimates from interested parties, not forecasts. The category is real and growing; the size of the prize is debated.

Identity, credentials, and domains

Ethereum Name Service (ENS) is the quietest NFT success story. Millions of .eth names are registered, each one an NFT that resolves to a wallet address. Instead of pasting 0x7a2f...c91b, you send to alice.eth. PayPal integrated ENS on April 19, 2026, making human-readable addresses available to mainstream payments.

Pricing is tiered by name length, with shorter names commanding much higher annual fees. In February 2026, ENS Labs cancelled its planned Namechain Layer 2 and instead deployed ENSv2 directly on Ethereum mainnet after Ethereum network upgrades cut registration gas costs by roughly 99%.

Soulbound tokens — non-transferable NFTs designed for credentials like KYC attestations, diplomas, and professional badges — have moved from whitepaper to production. Binance's BAB (Binance Account Bound) token is one real-world example: a non-transferable badge other on-chain services can check as a proof-of-KYC signal.

There's a real caveat here. Putting sensitive credentials on a public blockchain creates a permanent, doxable record. Once an identity is linked to a wallet, every future on-chain action is attributable. For serious identity work, verifiable credentials stored in private wallets and presented selectively tend to preserve privacy better than a public soulbound token for everyone to read.

When NFTs make things worse, not better

A short honest checklist. NFTs don't help when:

(a) One party fully controls the system anyway. If a loyalty program, ticketing system, or game already relies entirely on a single company's servers and policies, the blockchain trust properties aren't being used. A database is simpler, cheaper, and more private.

(b) Ownership depends on off-chain infrastructure that can disappear. A game item NFT that points at a studio's private server is only as durable as the studio. An event ticket NFT is only as useful as the venue choosing to honor it.

(c) Privacy is a requirement. A public ledger is a downside when the use case involves sensitive medical, financial, or personal data. Hashing helps partially; it doesn't eliminate metadata leakage.

(d) The UX tax outweighs the benefit. Wallets, gas fees, seed phrases, and drainer scams and UX friction are real costs. For small rewards or low-stakes interactions, the benefit usually doesn't justify them.

The 2026 NFT market is smaller, more serious, and a lot less interesting to headline writers than the 2021 version was. That's roughly what a useful technology looks like after the mania ends — the hype leaves, the people who actually needed the primitive stay, and the remaining use cases get built more carefully because nobody's watching.

Key takeaways


Further Reading

Minting Explained

Minting Explained

Minting an NFT is a specific smart-contract state change — a new row in an ownership map, an event from the zero address, and a very specific gas bill.

8 min read
Marketplaces Compared: OpenSea, Blur, Magic Eden

Marketplaces Compared: OpenSea, Blur, Magic Eden

OpenSea, Blur, and Magic Eden all sell NFTs, but they serve different traders on different chains. Here is how to pick the right one.

9 min read
Managing NFTs in a Multi-Chain Wallet

Managing NFTs in a Multi-Chain Wallet

A multi-chain wallet doesn't store NFTs — it derives keys per chain and relies on indexers to find them. Here's why that distinction matters in practice.

7 min read

Join Our Newsletter

Get a friendly update from us once a month. No spam, just the latest from Zelcore.

Join Our Newsletter